Town: E̜stial Tiöfhö Kez

E̜stial Tiöfhö Kez

E̜stial Tiöfhö Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceËkkuv Moot
RegionNrul-hokfë Woodlands
Founded1679
Community LeaderChief Gelêb Dordud
Area5 km2 (2 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation4782 m (15688 ft)
Average Yearly Precipitation152 cm/y (59 in/y)
Population1283
Population Density256 people per km2 (641 people per mi2)
Town AuraEnchantment
Naming
Native nameE̜stial Tiöfhö Kez
Pronunciation/ˈe̜stjal/ /ˈtjo˞fho˞/
Direct Translation[careful] [mat; rug]
Translation[Not Yet Translated]

E̜stial Tiöfhö Kez (/ˈe̜stjal/ /ˈtjo˞fho˞/ [careful] [mat; rug]) is a temperate Town located in the Ëkkuv Moot of the Viceroyalty of Rosid.

The name E̜stial Tiöfhö Kez is derived from the Wood Elvish language, as E̜stial Tiöfhö Kez was founded by Zlèsêl Igegri, who was culturaly Wood Elven.

Climate

E̜stial Tiöfhö Kez has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a cold -12°C (11°F). E̜stial Tiöfhö Kez receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. E̜stial Tiöfhö Kez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4782 m (15688 ft) above sea level.

Overview

E̜stial Tiöfhö Kez was founded durring the late 18th century in early spring of the year 1679, by Zlèsêl Igegri. The establishment of E̜stial Tiöfhö Kez was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zlèsêl Igegri struck deals with nearby nations and communities to establish E̜stial Tiöfhö Kez as a prison colony.

E̜stial Tiöfhö Kez was built using the conventions of Wood Elven durring the late 18th century. Naturaly, all settlmentss have their own look to them, and E̜stial Tiöfhö Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

E̜stial Tiöfhö Kez is buildings are arranged arround a network of spacious split-log ties streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. E̜stial Tiöfhö Kez's millitarily questionable fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Before you’ve even set foot into the heart of E̜stial Tiöfhö Kez, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The town is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in E̜stial Tiöfhö Kez.

Civic Infrastructure

E̜stial Tiöfhö Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within E̜stial Tiöfhö Kez.

E̜stial Tiöfhö Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

E̜stial Tiöfhö Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜stial Tiöfhö Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain E̜stial Tiöfhö Kez's public wards, blessings, and other arcane systems.

E̜stial Tiöfhö Kez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. E̜stial Tiöfhö Kez's grid is powered by a boiler and turbine based power plant.

E̜stial Tiöfhö Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

E̜stial Tiöfhö Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

E̜stial Tiöfhö Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

E̜stial Tiöfhö Kez's bank was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In E̜stial Tiöfhö Kez every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Necrocraft near E̜stial Tiöfhö Kez are known to be a mutant strain of the creature.

E̜stial Tiöfhö Kez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Transmutation energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5170 m2
    • Cattle and Similar Creatures: 320
    • Poultry: 3849
    • Swine: 256
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 128

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 3
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 18
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

402 of E̜stial Tiöfhö Kez's population work within a Foundational Occupation.

779 of E̜stial Tiöfhö Kez's population do not work in a formal occupation, but do contribute to the local economy. 102 (8%) are noncontributers.

Points of Interest

E̜stial Tiöfhö Kez has a substantial mill pond located a short distance from town.

POI

History

E̜stial Tiöfhö Kez's residents established a new industry (7950 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the late 2nd century Mere Stowe began to boil, and released a thick toxic cloud from beneath its waters which devastated , killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. An estimated people, livestock, and buildings were lost to the disaster. The disaster is referred to as the Terror Wind.

History